﻿Major features
+ 4-way buildings placement
+ Waterfalls and editable water levels
+ PBR and Screen-space reflections
+ In-house work animations
+ Sheepyards, Sheep, Wool, Gambesons
+ Reworking HUD UI/UX (including minimap)
+ Reworked object picking UI/UX
+ Improved terrain render, roads and buildings footprints
+ In-game changelog
+ Launcher
+ Improved AI city building and army training
+ New Kinghts Dzapan campaign "The True King of D" (first 9 missions)
+ New localizations (Brazilian Portuguese, French, German, Spanish, Polish, Turkish)
+ New music track (Bells) by Juan I. Goncebat

Alpha 12 %CURRENT_REVISION%
+ Fixed animal Breeders being unable to push out idle units when exiting back door in Sheepyard
+ Fixed another rare case of Breeder getting stuck when bringing in new sheepling on to a tile occupied by an idle unit

Alpha 12 wip r13841
+ Fixed selection shapes for some houses
+ Improved objects highlight and placement in MapEd
+ Fixed 2 replay consistency errors related to AI town-building
+ Added highlight for own highscores in the lists
+ Show one best highscore per player by default

Alpha 12 wip r13817
+ Disabled old Alto AI
+ Fixed another occasional error on loading savegames
+ Animated camps bell and improved animation of spinning wheel in tailors
+ Made cidermakers house smaller (3x3)
+ Fixed fast-forward buttons being erroneously down in Replay

Alpha 12 wip r13793
+ Fixed error on loading savegames
+ Fixed training progress to be 0 if unit training was done or cancelled
+ Fixed piling up of wares in Tavern when ware distribution was changed
+ Added tavern wares display
+ Animated tavern sign
+ Fixed wood/stone house building materials being on top of each other for many houses

Alpha 12 wip r13782
+ Allowed to reference localized libx lines for strings in campaign script
+ Allowed woodcutters to plant trees facing all 4 diagonal directions
+ Allowed to make interaction markers bob up and down via dynamic script (Actions.InteractionMarkerBob)
+ Fixed one case of pointer count mismatch leading to "Remove pointer failed" crash

Alpha 12 wip r13765
+ Added simple archer shooting animation
+ Fixed archers shooting at wild animals
+ Fixed launched arrows offsets
+ Fixed arrows arc for shooting houses
+ Added scripting actions to add/remove terrain objects
+ Added terrain object Id to the MapEd object palettes
+ Added error handling and logging for some unsupported WAV formats
+ Expanded PascalScript compiler to handle operations with enums (thanks @Rey)
+ Reworked how unit actions and animations interact in the engine

Alpha 12 wip r13748
+ Fixed display of animated unit inside the house when the unit is expelled
+ Fixed crash on having a group selected and right-clicking near a neutral fence
+ Fixed men count AI takes onto the scripted attacks

Alpha 12 wip r13623
+ Improved in-house work animations (stonecutter)

Alpha 12 wip r13579
+ Reworked and improved unit animation rigging capabilities
+ Improved in-house idle unit animations (baker, stonecutter, woodcutter)
+ Fixed an error when loading big maps with a lot of jagged walkable areas

Alpha 12 wip r13461
+ Internal changes and optimizations in unit animations
+ Fixed render of house elements in HUD avatar

Alpha 12 wip r13435
+ Fixed missing ware models in units hands

Alpha 12 wip r13432
+ Adding support for in-house work animations
+ Fixed display of changelog in different game modes (Menu\Game\MapEd)

Alpha 12 wip r13277
+ Fixed piling up of gold in School when training orders were set and canceled repeatedly
+ Added icons for MapEd buttons next to the minimap
+ Fixed rare crash on warriors replanning their route to attack enemy house stepping into unwalkable building sites
+ Fixed normal-mapping on some house roofs
+ Updated Store model
+ Added option to disable normal mapping in game GFX options
+ Updated SwampDirt terrain texture to be 50/50 swamp and dirt

Alpha 12 wip r13248
+ Fixed crash on Breeder checking the state of Sheep to trim

Alpha 12 wip r13244
+ Allowed to block wares delivery on mission start to Story AI Camps/Storehouses (WARE_BLOCK_LAST)
+ Fixed dispositions outline preview in MapEd
+ Fixed terrain triggers being moved twice on resizing the map in MapEd
+ Fixed pasture size calculations for Sheepyards GUI
+ Fixed buttons refresh on opening build tabs in game
+ Disallowed placement of the same fence on top of the existing fence
+ Fixed group direction selection cursor override on TalkingHead popup
+ Fixed crash on a tree being removed by a built house when woodcutter is chopping it
+ Fixed replay inconsistency if TalkingHeads were involved

Alpha 12 wip r13169
+ Fixed cinematic fade-in effect appearance when invoked on first game tick
+ Switched compiler to Delphi 11 (lookout for potential issues related to division by 0)
+ Fixed Launcher log tearing apart
+ Fixed thumb caption for highest SSR quality setting
+ Fixed selection of house plans
+ Fixed minor flaws and inproved the Sheep Matters mission
+ Added dead trees map objects

Alpha 12 wip r13150
+ Added new mission to Introduction campaign - Sheep Matters
+ Made survival goals to show up as objectives, if they specify other players (e.g. allied village)
+ Goal setup in MapEd will have "Create objective" disabled if the goal will not be able to create it (e.g. own survival)
+ Adding and canceling a new AI Attack in MapEd will no longer leave it created
+ Fixed AI tabs behavior in MapEd on Hand change
+ Made animal sounds less frequent and less loud
+ Added radius info to Dispositions list in MapEd
+ Improved GUI workflow of Dispositions and PlayerView tools in MapEd
+ Fixed selection of color on opening Player Color tab in MapEd
+ Fixed occasional graphics glitch on water sidewalls, when one segment would span across the screen
+ Added fallback to "normal" mission icon image if the "won" was missing in Campaign menu
+ Various improvements in CampaignBuilder (e.g. to allow to drag node anchors)

Alpha 12 wip r13116
+ Fixed removal of objects in MapEd not updating tile passability
+ Fixed house hittest volumes sometimes overshadowing other selectable objects
+ Updated Introduction\Fish mission script
+ Sprites used in mission (by dynamic script) will now reload on mission restart
+ Extra missions and older mission versions will be hidden by default in the Highscores list now
+ Added less bold scrollbar for in-game texts
+ Added highlight on hover to talking head buttons
+ Added 2 new missions to Kinghts Dzapan campaign "The True King of D"
+ Added HouseSheepyardHasPasture action to dynamic script

Alpha 12 wip r13095
+ Fixed Launcher being unable to write logs if "logs" folder was missing
+ Fixed blocker error in data.pack generation

Alpha 12 wip r13088
+ Fixed weapons in warriors models and rigs
+ Fixed Launcher error on applying smaller patches after bigger ones
+ Allowed Launcher to update itself
+ Fixed initialization of textures anisotropy value
+ Added neck guard for halberdier and brim to arbaletmans helm

Alpha 12 wip r13071
+ Fixed error on entering Campaign screen

Alpha 12 wip r13070
+ Implemented PBR (Physically-Based Render) to allow for metallic surfaces
+ Implemented fuzzy reflections
+ Refactored water render and added underwater caustics
+ Added normal textures support for house roofs
+ Re-rigged pikemen, halberdier, swordsman and cavalry to use the same weapon models as wares
+ Added texture loading progress percentage to the loading screen
+ Reworked Bakery house model
+ Fixed default zoom-in/zoom-out key assignment being inverted

Alpha 12 wip r12986
+ Fixed Stonecutters getting stuck

Alpha 12 wip r12983
+ Fixed viewport "sticking" for a while to map edges on scrolling with cursor keys
+ Workers will cancel the mining sooner if the resource is gone
+ Workers will look for alternative resource when the resource they were mining is gone
+ Allowed to command cattle from dynamic script to walk to specific location
+ Fixed erroneous IDs returned from InteractionAdd on failure
+ Fixed minor memory leak on savegame saving
+ Tweaked cattle steering and allowed to set anchor and wander radius from dynamic script
+ Reworked Breeder-Sheep interaction
+ Added sheep sfx on select
+ Allowed animals to make occasional noises

Alpha 12 wip r12957
+ Added Interaction Markers
+ Allowed to add buttons on to cinematic dialogs (via dynamic script CinematicTalkingHeadWithButtons)

Alpha 12 wip r12946
+ Fixed an bug in Launcher on existence of new version, but no patch chain to it

Alpha 12 wip r12945
+ Fixed a bug in Launcher that would not allow to patch more than 1 version

Alpha 12 wip r12943
+ Added dynamic script command States.PlayerGetHouses

Alpha 12 wip r12941
+ Fixed removal of map objects below houses moved with RMB in MapEd
+ Added undo for houses/units/stockpiles moved with RMB in MapEd
+ Fixed LavaWarm icon scale in MapEd
+ Renamed Serfs to Porters
+ Renamed Blanks to Peasants

Alpha 12 wip r12905
+ Fixed build script to not include mission temp files in to the build
+ Expanded the Launcher to skip temp mission files in certain operations
+ Fixed terrain not becoming passable after stone deposit mining

Alpha 12 wip r12887
+ Fixed error on selecting cattle in MapEd
+ Changed highscores icons mapping (now goes up to 272)
+ FirNeedles terrain surfaces

Alpha 12 wip r12877
+ Added game launcher

Alpha 12 wip r12858
+ Fixed error on opening terrain triggers tab
+ Fixed error on selecting a serf who didnt start his task yet

Alpha 12 wip r12853
+ Minor fixes for the splash-screen (stay on top, progress steps)
+ Fixed rare error on attempting to copy data from terrain into clipboard in MapEd
+ Fixed decorative fences regeneration on undo/redo in MapEd
+ Increased max brush sizes for water and height to 24
+ Fixed 3 minor memory leaks (cottages, animation rigs, AI blueprints)
+ Updated builder pavement sfx to be less high-pitched
+ Fixed save/load

Alpha 12 wip r12842
+ Fixed idle units refusing to be pushed away diagonally
+ Fixed clicking on the "all" item of the same row in player type select in single map menu
+ Reworking splash-screen

Alpha 12 wip r12832
+ Moved messages and players buttons on to the player assets panel
+ Fixed crash on harmless animals trying to pick up a fight
+ Fixed Esc not closing options menu in game
+ Allowed to change dynamic script sounds volume via meta files
+ Changed values returned from some dynamic script functions to "-1" in case of unsuccess
+ Added mumbling voices for citizens
+ Collapsed house hittest volumes to the ground for wip houses until they reach stone stage
+ Fixed crash on Breeder trying to spawn a sheep on to a tile occupied by a busy builder
+ Improved coalmakers coalpile setup

Alpha 12 wip r12779
+ Added hint for the OS/GPU that the game would prefer performant GPU if possible
+ Made warriors to join groups when approaching rally point
+ Added SFX for bowman drawing a string
+ Fixed error on trying to quickplay a map with sparse hands
+ Fixed error on trying to quickplay a map without playable hands
+ Fixed Memo control to properly fadein/fadeout
+ Made decal placement rules less strict
+ Added script command to get the stockpiles UID (state StockpileAt)
+ Made speech bubbles to work outside of cinematic mode
+ Allowed to set speech bubbles for units following them around (action CinematicSpeechBubbleUnit)
+ Added talking heads overlay (action CinematicTalkingHead)
+ Added short story map "Dungeon" implementing above functions

Alpha 12 wip r12763
+ Fixed rendering of group banners in player color
+ Fixed shadow-like glitch on house flags render
+ Animated warriors banners
+ Added option to try to resubmit mission highscores
+ Changed Blanks unit model
+ Fixed occasional integer overflow crash on Blank spawn progress display in UI
+ Fixed last Blank being spawned instantly in the Cottage if previous one got trained

Alpha 12 wip r12731
+ Fixed a couple of minor memory leaks
+ Fixed Zoom in/out not working on "," and "." keys
+ Slightly improved alignment of items on player assets panel
+ Updated a lot of maps to the new terrain format
+ Added some more house footprint masks and fixed Store hittest volume
+ Changed screenshot save location to "screenshots\"
+ Improved AI army train hints in MapEd
+ Greatly improved game speedup performance in x8 and higher speeds
+ Added an hourglass overlay to GUI while PrintScreen is saving a screenshot

Alpha 12 wip r12706
+ Fixed "Save and Play" in MapEditor
+ Added decorative grain field fences
+ Added localization for dynamic script message buttons
+ Fixed crash on unit dying of hunger inside a house being unable to exit followed by the house destruction
+ Fixed very rare crash on serf being pushed / sidestepped into the house area when delivering building materials to it
+ Increased blanks spawn rate to slightly speedup early game
+ Improved how AI plans for Fishermans (or lack of)
+ Improved AI performance on farms/cidermakers placement
+ Fixed house placement next to Orchards

Alpha 12 wip r12612
+ Updated dynamic script Actions.GiveWares to automatically choose suitable house for the given ware
+ Removed dynamic script Actions.GiveWeapons in favor of the Actions.GiveWares
+ Fixed crash on warrior dying inside a house being unable to exit followed by the house destruction
+ Fixed critical crash on reading map info

Alpha 12 wip r12595
+ Sped up loading of big maps with many AI opponents
+ Fixed several potential Replay desync bugs
+ Fixed extra errors occurring on attempt to load corrupt savegame
+ Fixed "Save and Play" in MapEd for skirmish maps
+ "Save and Play" will start the map with the hand selected in MapEd
+ Fixed sometimes missing road footprints for rectangular maps
+ Updated "Across the Ford" map, adding reachable gold mountains to all players
+ Allowed to disable Footprints render in GFX option
+ Minorly improved navmesh generation precision
+ Disallowed placement of fences along house sides
+ Reworked orchard fences (models and algorithm)

Alpha 12 wip r12494
+ Added road footprints
+ Fixed builders being not afraid of enemy towers
+ Fixed error on trying to load savegame without .gui part
+ Fixed warriors trying to attacking enemy sheep
+ Fixed very rare bug when a group could be dead moments before receiving an order from GUI
+ Fixed very rare crash when AI would try to place Fishermans on the edge of its reach
+ Fixed crash on deleting building footprint from script

Alpha 12 wip r12460
+ Added Kinghts Dzapan campaign "The True King of D" (first 7 missions)
+ Gradual house footprints
+ Fixed black screen with FXAA enabled
+ Fixed error "Trying to bind uninitialized frame buffer"
+ Fixed crash on Neutral builders walking past players towers
+ Fixed texts for new selectable decal and map objects

Alpha 12 wip r12432
+ Fixed KT alive signals to work irregardless of main menu
+ Added KT strip into all game modes (game, replay, MapEd)
+ Fixed random terrain weights range in MapEd magic tab
+ Changed passability slider into radio group in MapEd
+ Fixed selection of warrior groups in MapEd on first click
+ Fixed cursor to reset mode upon marker selection in MapEd
+ Improved dispositions and fow reveal markers in MapEd
+ Fixed excessive number of emitters being placed for coalpiles (flicker, lags)
+ Reworking house footprint generation (better footprints)

Alpha 12 wip r12370
+ Allowed to block warfare orders for the missions in MapEd
+ Fixed rare terrain texture glitching some more
+ Fixed crash on neutral campfire trying to feed player's unit
+ Changed neutral and enemy houses to not show their exact HP
+ Fixed wolves to properly attack enemies around their dens
+ Fixed wolves to chase archers
+ Added wolf death sounds

Alpha 12 wip r12334
+ Added new fountain and grave markers mapobjects, tunnel entrance decal
+ Fixed rare terrain texture glitching
+ Allowed to set units facing direction in the MapEd
+ Made "Into the Swamps" mission scoreable on KT
+ Fixed minor seams on some decals edges

Alpha 12 wip r12303
+ Fixed persistence of viewport position and angle on game save/load
+ Added x100 fast-forward button to replay viewer
+ Fixed crash on selecting any players warrior unit when spectating game from Neutral hand
+ Fixed rare crash on hovering cursor over a demolished house when having low FPS
+ Better textures mapping for wall sections
+ Added new new mapobjects and decals

Alpha 12 wip r12238
+ Fixed error on clicking any human/AI unit when watching from Neutral hand perspective
+ Added display of actual and recommended serf/builder/cottages count to MapEd AI town setup tab
+ Allowed mapmakers to set starting view direction for each hand
+ Made new house plans orientation to match current viewport direction
+ Added subtle sun location on to the minimap trim
+ Changed Fort to be unlocked by Sawmill rather than School
+ Tiny bit faster sprites loading
+ Fixed display of minimap in menus for invalid entities

Alpha 12 wip r12200
+ Redesigned minimap style
+ Polish localization updated by Kinghts Dzapan
+ Allowed map objects to present popup messages
+ Changed MapEd quit query to use a standard dialog box
+ Made popup dialogs and messages to increase button widths to fit in their captions
+ Fixed bug in AI town building when it would connect new houses with towers by roads
+ Fixed wrongly allowed placement of fences around player-owned campfires
+ Fixed occasional error on trying to load a new game/map with a double-click in the map list
+ Fixed objects orientation reset on map save

Alpha 12 wip r12144
+ Fixed display of unit stats in Towers on change between unit types inside
+ Renamed AIs to have simpler and more straightforward names
+ Better cursor position info in MapEd
+ Fixed crash on selecting any players warrior unit after selecting neutral animal in MapEd
+ Added button to "save and play" mission from MapEd

Alpha 12 wip r12134
+ Redesigned how units shoot from towers. Now range and dps depends on unit type
+ Added models for bolts and pebbles projectiles
+ Fixed crash on Blanks trying to unregister from a Cottage that was just destroyed

Alpha 12 wip r12116
+ Fixed rare crash on starting a mission while KT highscores were being fetched
+ Fixed warriors not detecting destroyed houses as such (affected AI in Walkers by a lot)
+ Fixed frequent crash on units entering and exiting houses

Alpha 12 wip r12097
+ Allowed to restart skirmish missions (because why not)
+ Fixed rendering of units on map edges
+ Fixed rendering of house footprints under FOW
+ Fixed a crash when ranged units would try to attack fences
+ Fixed warriors approaching fences from best side

Alpha 12 wip r12080
+ Allowed for campaigns to have scripts without data storage
+ Fixed hunger alert from trying to render on terrain (caused excessive logging)
+ Gravel decals made buildable on
+ Improved Cottage HUD
+ Fixed warriors not picking up fights when standing on the map edges
+ Fixed rendering of units and overlays on map edges
+ Made cursor icons bigger when UI Upscale is enabled

Alpha 12 wip r12058
+ Fixed crash on updating fish count in water
+ Allowed wagons to enter allied houses
+ Fixed potential bug when wagon would enter destroyed house
+ Added new script event OnUnitWagonEnteredHouse
+ Fixed error on trying to load missing campaign progress
+ Fixed crash on using unit delete brush in MapEd
+ Fixed cursor mode cancel on RMB in MapEd

Alpha 12 wip r12044
+ Fixed crash on selecting Fishermans house near East or South map edge

Alpha 12 wip r12037
+ Fixed loading of savegames
+ Fixed water fill and drag operations undo/redo in MapEd

Alpha 12 wip r12033
+ Changed water sub-engine to be even less limiting
+ Fixed location of mint smoke emitter
+ When enabling UI upscale, game window will try to become bigger accordingly
+ Enabling UI upscale will properly increase minimal game window size constraint
+ Game window size and maximization will persist on game restart
+ Fixed game crash on rapidly changing localization in the options
+ Fixed rare game crash on exiting the game whilst KT data is being fetched
+ Fixed DevPanel controls being too small on highDPI (4k) display
+ Fixed highlight of color selection dropboxes
+ Fixed hotkeys erase button vertical offset when the scroll is down
+ Added hotkeys for changing current brush size in MapEd ("[" and "]")
+ Fixed mouse input handling for tablets in Win10

Alpha 12 wip r11798
+ Added MaxReflectivity control for water surfaces in to MapEd
+ Terrain version bumped to 4
+ Fixed FXAA311 not working well with SSR enabled
+ Fixed duplicate savegame files being attached to crash reports
+ Added SSR reflections quality in to game GFX options

Alpha 12 wip r11772
+ Fixed crash on selecting or placing Fishermans house
+ Fixed breaking of water surface Z-test on Z-depth change in game options

Alpha 12 wip r11768
+ Goldmine model fix
+ Fixed house notifications render offset in normal and x2 upscale modes
+ Fixed rare crash occurring on extreme camera angles
+ Fixed road decals being too "tall"
+ Work in progress on implementing SSR (Screen-Space Reflections)

Alpha 12 wip r11666
+ Tweaked house footprint generation to be more precise
+ Made main MapEd menu a tad wider and minorly revised UI layout
+ FOW revelation cursor mode in MapEd will cancel on RMB (as many other modes do)
+ Added MapEd macro to quickly change surface weight within lasso area
+ Added option to select whole terrain in MapEd Macro tab
+ Fixed overall game brightness pass render
+ Fixed road decals not showing up after Z-Buffer depth change while in game
+ Fixed saving of UI smoothing in game settings
+ Fixed occasionally broken render (caused by inconsistent shader output matching)

Alpha 12 wip r11637
+ Updated Orthalm campaign with 2 new missions by DuckingDuke
+ Added 10-player map "Digging Rush" by Amaroth
+ New road and grain fields decals
+ Hid repair button from Neutral player houses UI
+ Fixed wrongful attack notification issued when attacking enemy citizen
+ Made warriors to not detect enemy units as targets behind reinforced fences
+ Fixed crash on saving campaign progress if a campaign was removed
+ Split Actions.CampaignSelect from Actions.CampaignSetup for easier use
+ Reworked the way Actions.FogReveal* Actions.FogCover* commands works
+ Fixed terrain brushes options being unavailable when brush was selected in palette
+ Minor refactor of terrain decals UX in MapEd
+ Improved house footprints fill
+ Fixed memory leak occurring when MapEd Terrain decals tab was open
+ Improved decals clipping in MapEd palettes

Alpha 12 wip r11521
+ Buildings footprints on the ground
+ Fixed Fog of War revelation on mission start
+ Fixed AI dispositions placement being unavailable under certain circumstances in MapEd
+ Fixed crash on Builder walking past enemy towers without a task
+ New 3D sketch model of cattlefarm
+ Fixed error in reading dynamic script file with a BOM in it
+ New map objects (mushrooms, fern)

Alpha 12 wip r11488
+ Made warriors to use random attack animations on attacking houses and fences
+ Improved looks and resize functionality of terrain triggers in MapEd
+ Fixed crash on opening "Alliances" form in MapEd

Alpha 12 wip r11469
+ Fixed crash on starting tactic missions
+ Improved workplans ware cost estimation
+ Fixed units in-house work duration (and progress indicator) to not include extra 3 sec
+ Fixed captions and HUD model for reinforced fences
+ Fixed bug in ore generating macro that made richest volumes smaller than intended
+ Changed reeds to be easily removed
+ Added captions to shrub objects

Alpha 12 wip r11400
+ Fixed default suggested savegame name to match last one used (ignore autosaves)
+ Fixed camera jumping to top-left map corner on starting a replay
+ Fixed crash on selecting player objects when viewing as neutral hand in replay
+ Reworked how units enter and exit taverns and towers in case there is no room inside
+ Fixed SFX volume update delay when changing it from the options
+ Reworked GUI lists headers to support hints
+ Allowed to set player names from libx in MapEd
+ Fixed archers attacking houses beyond their sight
+ Changed blanks count display to show available/total
+ Improved mission loading time if it has a lot of houses
+ Fixed builders not being afraid of enemy towers

Alpha 12 wip r11372
+ Fixed crash on placing neutral houses in MapEd
+ Fixed crash on placing fields on map edges on XXL maps
+ Added info about serfs delivery into HUD
+ Fixed AI trying to build some roads over pastures
+ Improved render performance by optimizing fake house models icon render
+ Fixed AI trying to build orchards inside pastures
+ Made blanks to be spawned in the cottages with a delay

Alpha 12 wip r11362
+ Added option to disable side scrolling
+ Fixed crash on breeder trying to spawn a sheep near the map edge
+ Fixed bug with sheep trying to graze off pasture

Alpha 12 wip r11351
+ Fixed wagon cursor handling
+ Added shrubs map objects
+ Allowed units to walk over small fences
+ Other minor improvements and fixes

Alpha 12 wip r11325
+ Forbid woodcutters to plant trees on map edges
+ Improved AI performance by several percent
+ Improved render performance by skipping OpenGL error-checking wherever possible
+ Added OpenGL error-checking checkbox on to F11 panel
+ Fixed merging of neutral hands on load
+ Fixed removal of 100% damaged houses on loading maps into MapEd
+ Fixed AI setup, blocked iron houses and fixed other details on many maps
+ Fixed Skirmish map evaluation in MapEd
+ Added a bit of water to Crossing map
+ Removed disabled wares from MpeEd stockpiles placement tab
+ Tweaked AI ware values (especially Fish) to include extra time required to enter/exit home and fish catch length

Alpha 12 wip r11295
+ Fixed pause overlay to quote current hotkey for the pause
+ Updated advanced fences icon
+ Fixed gold/iron deposits verification bug in MapEd
+ Refactored the way alliances and neutral hands work

Alpha 12 wip r11278
+ Fixed crash on using "Water Fill" in MapEd on XXL maps
+ Fixed rare Z-fighting (especially noticeable on shallow water)
+ Fixed savegame minimap update on saving of the next autosave
+ Fixed ExtAI scan location
+ Fixed new waterbodies placement not properly updating terrain passability and fish previews
+ Added highlight to list items below the cursor
+ Added direction arrow to group order location in MapEd
+ Fixed crash on starting a mission or exiting the game when KT highscores were being fetched
+ Added new terrain surface - GrassShort

Alpha 12 wip r11266
+ Fixed superfluous logging of OpenGL error codes associated with GL_NVX_gpu_memory_info
+ Fixed crash on deleting units in MapEd
+ Fixed bug that made delivery to Stores building sites very low priority
+ Fixed crash on attempting to load campaign with changed script
+ Added button to reset campaign progress

Alpha 12 wip r11252
+ Fixed Cloth cost to be 1 Wool instead of 2
+ Upgraded game installer to version 6
+ Added proper hp to fences
+ Added advanced fences (require wood + stone)
+ Fixed crash on taking more than one screenshot per second
+ Implemented sRGB render (smoother lighting)
+ Made dynamic script commands declarations and wiki entries to be generated from code - this fixed several errors
+ Made main controls panel non-sticky (to e.g. Replay form)

Alpha 12 wip r11194
+ Fixed treatment of 0hp houses as demolished on mission start
+ Allowed woodcutters to plant trees closer to each other (more dense forests)
+ Fixed interaction with mountain tiles placed by Macro lasso
+ Added Macro lasso for gold and iron ores
+ Added model for the Rally location
+ 3 new skirmish missions by bobs_mchaggis (Across The Ford, Around The Mountain, Jealous Neighbours)
+ Fixed crash on attempting to mine stone outside of map bounds
+ Fixed occasional glitching water on map sidewalls

Alpha 12 wip r11176
+ Fixed crash on selecting buildings

Alpha 12 wip r11175
+ Fixed frequent crash on entities interaction

Alpha 12 wip r11173
+ Added Brazilian Portuguese translation by Matheus
+ Updated Farm layout to match the house model
+ Slight fixes for the Stonecutter's house model
+ Added text preview to the setup of custom map object descriptions in MapEd
+ Fixed house icons display on rotated temp house models

Alpha 12 wip r11151
+ Allowed for 4-way buildings
+ Unrestricted camera heading
+ Fixed water padding on East and South edges on terrain resize

Alpha 12 wip r11126
+ Fixed music playback restarting after mission briefings even if it was disabled
+ Fixed capturing of wagons
+ Fixed wagons being unable to take orders to enter buildings
+ Trying to place a fence in MapEd on the edges it can't be placed on will now show a red highlight
+ Improved Farm model
+ Removed duplicate terrain resources - smaller installer and faster loading time

Alpha 12 wip r11114
+ Added working basket to Brewer
+ Added blank icon in to the unit training cost tooltip
+ Improved Mint model
+ Added terrain objects display on to minimap
+ Fixed error in loading missions with army orders
+ Fixed error on launching TranslationManager
+ New title screen art

Alpha 12 wip r11101
+ Changed default sort by "last online" in KT players list
+ Fixed memory leaks in accessing KT highscores
+ Updated KT to show highscores for new unregistered missions
+ Added info about current mission highscore submit result to Results highscores menu
+ Added mission version info to highscores menu
+ Updating Mint 3D model (still a sketch)
+ Fixed trigger areas offset on terrain resize
+ Allowed to specify custom text descriptions for terrain objects

Alpha 12 wip r11088
+ Tweaked check for AI dispositions allocation in mission verification in MapEd
+ Added option to display terrain grid in MapEd in Extra menu
+ Fixed water tiles and mountains to not show as elevatable by builders in MapEd
+ Fixed placement restriction of field plans near and under water
+ Made underwater and shore terrain vertices not elevatable by builders
+ Slightly updated terrain in Introduction campaign missions
+ Fixed Kings Challenges\Wool mission script
+ Fixed functioning of army group hotkeys
+ Allowed to close current HUD with right-click on objects name
+ Fixed ware distribution form height
+ Made trackbars slightly thinner
+ Added 2 direction signs to map objects library

Alpha 12 wip r11076
+ Implemented horizontal/vertical flip of selected terrain in MapEd
+ Fixed crash on Campaign Builder startup
+ Fixed update of units vertical position on terrain height changes in MapEd
+ Slight performance optimization in terrain chunks update (mitigating terrain smoothing slowdown)
+ Made UI upscale checkbox uncheck on cancel

Alpha 12 wip r11065
+ Fixed missing woodcutter walk animation when returning back home after planting a tree
+ Added HUD display for animals age in CattleFarm, Sheepyard, Stables
+ Fixed crash on hungry warrior being unable to exit an isolated tower
+ Fixed crash on house catching fire if the SFX are disabled in game options
+ Allowed to delete older versions savegames from menu and slightly improved the dialog
+ Fixed stonewall map object being passable
+ Allowed to cancel placement of water and waterfalls with right-click in MapEd
+ Fixed display of textures on stone deposits in game HUD
+ Greatly improved terrain smoothing
+ Minor memleak fix in MapEd

Alpha 12 wip r11033
+ Adding more placeholder house models (Mint, Sheepyard, Butchers, Weapon Smithy)
+ Decals and map objects will get updated in HUD as they get mined out or grow
+ Moved Weapon Smithy entrance 1 tile to the left (placeholder model needs it)
+ Added sound effect for burning houses
+ Made house fires show up on mission start (and when set in MapEd) immediately
+ Added clipping of models below ground plane in HUD and MapEd palettes
+ Fixed warriors being unable to break fences in certain situations
+ Allowed to target fences with warriors

Alpha 12 wip r11001
+ Added a notification for houses that lack Blanks to train units
+ Made multiple map objects render on HUD avatars
+ Fixed crash on wagons being captured by hostile animals
+ Added cursor highlight on terrain when giving out walk orders to a wagon
+ Fixed cloth not being storeable in the Store
+ Changed game Results chart "Army" from count to army power
+ Changed game Results chart "Wares-Warfare" from count to warfare value
+ Changed AI hand names to spell AI names instead of Player X
+ Dimmed player color of roads and fields on minimap
+ Improved AI naming scheme
+ Added new "Bora" AI that is noticeably better with training more warriors
+ Tweaked wares order in game results chart to make more sense
+ Made AI troops to choose a single target to attack when possible
+ Added option to change all skirmish opponents at once in single-player mission setup

Alpha 12 wip r10961
+ Changed unit description in School for blocked units
+ Hid hitpoints diplay in UI for Campfires (since they dont have them)
+ Fixed house hitboxes being querried twice for a hit test
+ Added couple more retries to saving game settings in case it fails on the first run (e.g. due to antivirus checking the file)
+ Fixed error on selecting allied house plans
+ Improved house cursor picking precision
+ Made group position markers a bit nicer

Alpha 12 wip r10943
+ Split GUI minimap preview from the savegame into separate file
+ Fixed occasional replay inconsistency bug linked to opening Dev panel during gameplay
+ Fixed some minor memory leaks
+ Game settings will be verified and saved early on game initialization, so they can be edited / fixed if they break the game init
+ Fixed occasional "out of range" bug in AI forests planning
+ Improved AI pastures planning success rate (from ~83% to ~98%)
+ Fixed some cases of the "unit on unwalkable tile" bug
+ Added a dialog on the game start in case UI Upscale needs to be reverted

Alpha 12 wip r10876
+ Fixed animals rendering scale
+ Fixed rare crash on AI placing a Woodcutters
+ Moved speedup and stop dev controls apart
+ Clicking on selected objects name will now center the view on it
+ Fixed rally point reset on game save/load
+ Reduced idle serf count in AI towns
+ Reduced starvation in AI towns (from average 11 units to 3 units in 2 hours)
+ Fixed animals not inflicting damage when attacking
+ Fixed occasional crash on spawning sheep on the pastures near the map edge
+ Slightly improved AI town planning by restricting road lengths. Average GDP +2%
+ Improved AI pastures planning success rate (from ~71% to ~83%)

Alpha 12 wip r10798
+ Added a lot of ware models
+ Fixed error on loading a mission with invalid waterfalls
+ Changed default AI behaviour set in MapEd to set up dispositions on its own (AutoDispositions=true)
+ Added verification for dispositions setup consistency on map save from MapEd

Alpha 12 wip r10775
+ Fixed marketplace UI in MapEd
+ Split waterfalls into separate tab in MapEd
+ Allowed tabs in MapEd to immediately become enabled/disabled on player type changes
+ Went through mission mode setup in MapEd and simplified it a bit
+ Fixed crash on applying skirmish to some story maps in MapEd

Alpha 12 wip r10741
+ Fixed stretched textures on vertical slopes (via triplanar texturing)
+ Fixed crash on removing water from waterfall ends in MapEd
+ Fixed waterfall mist position update on water level changes in MapEd
+ Added slight waviness to water surface
+ Moved around water tab UI in MapEd a bit
+ Slightly tweaked tabs positions and icons in MapEd

Alpha 12 wip r10729
+ Improved some wares icons
+ Re-enabled cloth (mid-step between wool and gambesons)
+ Fixed crash on starting the game without OpenAL drivers installed
+ Fixed crash on being defeated if there were building plans placed
+ Fixed error or trying to restart a replay
+ Minor tweaks and fixes in MapEd UI
+ Made water fill cursor in MapEd to preview the fill without LMB pressed
+ Improved water fill preview performance in MapEd
+ Added wool ware model
+ Fixed unit rigs (missing weapons and wares)

Alpha 12 wip r10709
+ Added simple fence description in HUD
+ Renamed dynamic script Actions.HouseAllow to PlayerHouseGrant (see Wiki for more details)
+ Renamed dynamic script Actions.HouseUnlock to PlayerHouseBlock (see Wiki for more details)
+ Added new dynamic script methods States.PlayerHouseBlocked and States.PlayerHouseGranted (see Wiki for more details)
+ Updated some of the cursors (beacon, rally, capture)
+ Nicer graphics for rally route
+ Updated the "send group" order in MapEd to use the same nicer route render function
+ Fixed bug when MapEd would open disabled Players tab on hotkey
+ Improved ware count setter layout in MapEd for spacious houses
+ Changed warfare order layout

Alpha 12 wip r10691
+ Moved follow and support buttons to the right edge
+ Renamed "Records" into "Highscores", seems to make more sense that way
+ Added rally points for houses that train warriors
+ Improved game loading speed even further
+ Adjusted selectable map objects scales in HUD
+ Added missing Eng texts for selectable animals and map objects in HUD
+ Added selection details to tablets in HUD

Alpha 12 wip r10674
+ Fixed crash on selecting allied house area under construction (tablet stage)
+ Changed selected entity HUD to try to appear in the bottom center (respecting Minimap and Build panel positions)
+ Fixed hiding of the warfare description panel when hovering over amount in the warfare order row
+ Improved game loading speed by up to 1.3 seconds (warm start) and 6.0+ seconds (cold start)
+ Improved uppercase letter "F" to look more capital
+ Moved campaigns progress to be stored in Documents folder (same as game settings)
+ Fixed fighting sounds to properly attenuate
+ Removed non-KT highscores (records) from the game
+ Fixed cases when description tooltip could go beyond right edge of the screen
+ Fixed display of house description when selecting enemy houses
+ Allowed to select fences for the HUD

Alpha 12 wip r10648
+ Fixed error in script handling that would not allow for all directions in UnitWagonOrderWalk
+ Fixed one more cause for units to move in a T pose instead of using actual walk animation
+ Fixed error on opening resized maps with waterfalls
+ Fixed error on opening resized maps with houses clipped by new map bounds

Alpha 12 wip r10640
+ Added dynamic script actions UnitWagonOrderEnterHouse, UnitWagonOrderHalt, UnitWagonOrderWalk
+ Fixed crash on the same sheep being attached by 2 breeders at once
+ Fixed "Fighting Back" mission winning conditions

Alpha 12 wip r10635
+ Added dynamic script event OnUnitOwnerChanged
+ Fixed cursor indicating that allied towers could be crewed
+ Fixed lists of available types in dynamic script

Alpha 12 wip r10628
+ Added dynamic script events OnGroupBeforeDied, OnGroupDied, OnUnitBeforeDied (see details in wiki)

Alpha 12 wip r10625
+ New Kings Challenges mission - Wool
+ Fixed extra warning in MapEd when saving a mission with removed Camp that had no roads below
+ Added hint on mission coring coefficient to the highscore tables
+ Changed MapEd to have random surface weight enabled by default
+ Fixed scripting error when declaring global string variabls
+ Fixed display of completion percentage for campaigns
+ Fixed house placement when house was facing West and had a non-buildable tile on the right
+ Fixed ListBox item selection and smooth scrolling
+ Slightly updated Introduction\Citizens and Introduction\Materials
+ Fixed HouseOwnerChange and UnitOwnerChange dynamic script declarations

Alpha 12 wip r10609
+ Improved Utils.Format dynamic script function to format strings after localization
+ Revised Walkers mission and enabled highscores for it
+ Changed coalmakers to not set up coalpiles next to each other and reduced working range to 8
+ Disallowed setting of coalpiles on top of stockpiles
+ Fixed uprooting, so that trees and objects could be reliably uprooted from all allowed directions
+ Fixed sorting of maps by their type in SP menu
+ Changed the way TileBlock works, now it won't interfere with objects placement/removal
+ Made old versions of missions dimmer in Records page

Alpha 12 wip r10579
+ House placement through dynamic script will now fail if there's a unit below
+ Fixed hotkey unit/house selection to open new HUD pages (instead of old ones)
+ Made growing sheep to be shown smaller in size
+ Fixed bug when tree would not stop shaking if woodcutter gets killed
+ Fixed error in loading savegames without bas/rpl files

Alpha 12 wip r10565
+ Made AI warriors to look for enemies in a wider range (default 4 tiles)
+ Fixed error on loading a savegame/replay of a mission with an empty .script file
+ Fixed invocation of dynamic script procedures with 5 arguments (e.g. OnHousePlanPlaced)
+ Tweaked enabling of GUI upscale to show warning more readily
+ Added warning to MapEd about Camp entrance missing roads
+ Fixed several instances of units walking through fences

Alpha 12 wip r10553
+ Fixed horn sound playback on Romans Fort
+ Fixed AI not training soldiers on many Skirmish maps

Alpha 12 wip r10546
+ Fixed rendering of doppelganger trees and other map objects
+ Fixed crash on selecting doppelgagner tablets
+ Fixed crash on playing units voices after switching game locale

Alpha 12 wip r10538
+ Fixed error in dynamic script action HouseWareInBlock
+ Added dynamic script actions RoadAdd/RoadRemove
+ Added dynamic script state PlayerGetAllRoads
+ Added "Change password" function to players profile
+ Added house facing direction to dynamic script event OnHousePlanPlaced
+ Fixed shifting of AI defense positions on map resize in MapEd
+ Fixed text description for terrain triggers usage in MapEd
+ Synced unit training queue length between UI and the game
+ Fixed error on pressing LMB over UI and moving it onto terrain on triggers editing tab in MapEd

Alpha 12 wip r10521
+ Fixed Actions.PlayWAV dynamic script command
+ Two new maps by Wychor - Quackcellence and The Forest Shrine
+ Improved the error description on procedure declaration mismatch in Scripting
+ Added a couple of missing function declaration validations in scripting parsing
+ Refactoring Knights Tavern access (work in progress ..)

Alpha 12 wip r10507
+ Made overdraw image function in MapEd to only accept PNG images (instead of crashing on other unsupported types)
+ Fixed inconsistent selection of houses without models
+ Fixed capturing of neutral wagons
+ Disabled orders button in wagon UI when the wagon belongs to enemy
+ Fixed fire emitters positions for some houses

Alpha 12 wip r10501
+ Fixed clicks handling in MapEd
+ Fixed rare "Integer Overflow" error in house notifications render
+ Added more hints into MapEd Verify function
+ Updated several maps to Alpha 12 spec
+ Fixed map description display in map selection
+ Fixed a crash on selecting a stockpile with more than 6 wares
+ Removed minimap/voice alerts in case player units/houses get damaged by friendly-fire
+ Fixed click sound on clicking a unit button in the School/Fort/Camp/Barracks
+ Changed progress bar in houses production HUD from line to circle

Alpha 12 wip r10478
+ Reduced Ale nutrition down to 20%
+ Fade out sharp edges on HUD avatars glow
+ Added `States.PlayerIsNeutral` dynamic script command
+ Fixed crash on sheep eating grain

Alpha 12 wip r10463
+ Fixed V-Sync control (broken in early Alpha 12 refactorings)
+ Fixed AI trying to build buildings connected to towers instead of other buildings
+ Fixed several bugs in Breeders/Sheep interaction
+ Decreased grain fields nutrition for sheep
+ Increased duration of sheep grazing off of one tile
+ Increased max detectable pasture size to 81
+ Added highlight to terrain selection borders on mouse over in MapEd
+ Added display of data size in selection copy-paste buffer in MapEd
+ Added terrain surfaces palette into MapEd
+ Tweaked surfaces order in MapEd to be more logical
+ Allowed building on cave surfaces (cos they do look buildable)
+ Moved MapEd AI hands type selection into mission-players form (they fit in better there)
+ Added voiceover for alerts
+ Fixed hint displayed for the wares delivery button (allow/block)
+ Made HUD stockpile avatars to show actual stockpiles wares count
+ Allowed to add wares to house input via dynamic script HouseWareAdd

Alpha 12 wip r10421
+ Made tabs a bit more intuitive by making active tab button taller
+ Fixed crash on displaying an overdraw in MapEd when zoomed out on a big map
+ Fixed jitter in simple lists when dragging by the scrollbar
+ Made avatar model non-hitable for cursor - it no longer "occludes" game objects
+ Added house worker icon to new HUD
+ Added button to block ware delivery to common houses in the new HUD
+ Adding support for shape-correct items hit-test (buildings, trees)
+ Added hint about player colors into MapEd
+ Made Color swatches to be filled more optimally
+ Added hitboxes for trees that are being chopped

Alpha 12 wip r10392
+ Fixed crash on trying to place a beacon (and added a beacon model)
+ Fixed bug when emptying a stockpile would not permit to build on its place
+ Fixed display of "No connecting road" caption in wip building HUD
+ Fixed selection of savegames in multiplayer (although further setup is still broken)
+ Fixed sorting of maps and savegames in room dropdown selector
+ Fixed several errors in resuming MP from a savegame
+ Added revision checking when trying to join MP rooms
+ Fixed update of players name in MP after changing it within a popup menu
+ Increased Breeder-Sheep interaction distance to also include diagonals

Alpha 12 wip r10359
+ Fixed repeated unit selection response when clicking on units
+ Fixed appearance of scrollbars in dropdown lists when they were not needed
+ Added fancier DropColors control for player colors in lobby
+ Moved KnightsTavern auth token storage location to AppData instead of MyDocuments

Alpha 12 wip r10353
+ Fixed units affirming selection when clicking on an empty space
+ Fixed trees display under FOW
+ Removed recruits from school

Alpha 12 wip r10345
+ Added new snow-mountain terrain surface and updated Macros to use it for mountaintops
+ Added rich yellow sand terrain surface
+ Added 3 new cave terrain surfaces

Alpha 12 wip r10333
+ Disallowed construction of roads over stockpiles
+ Moved local records to be stored in Documents folder (same as game settings)
+ Added special block_houses object
+ Fixed a crash on trying to apply "Magic forest" without anything selected
+ Raised the CCL connectivity limit, so Magic Mountains macro doesn't cause a crash

Alpha 12 wip r10309
+ Fixed fence placement where corner fence plans would get canceled oftentimes
+ Added Steam social button (in place of Facebook, which is not to alive)
+ Better game exit message
+ The game will remember "Show dev maps" checkbox state on restart
+ Moved unused warriors equipment even deeper underground
+ Now house plans can not be placed if the doorstep will be unwalkable
+ Error messages will show just the filename with the failed assert now (shorter error messages)
+ Added Wagon order to halt
+ Fixed application icon in the Programs Uninstall list
+ Improved installer and 7z compression (-2% size saved)
+ Fixed filenames sorting to match Windows (where applicable)
+ Fixed a bug where roadworks were not counted as a road tile for house placement algorithms
+ Fixed crash on reloading a mission in MapEd when having Ni hand selected
+ Removed basesave.bas from saves folder (now it is stored in memory)
+ Fixed saving of "Show dev maps" setting in SP menu
+ Improved MapEd forest placement macro performance by a lot
+ Added nicer in-house work progress indicator
+ Added special block_roads_and_houses object

Alpha 12 wip r9892
+ Fixed rare crash when AI tried to build a Stonecutters

Alpha 12 wip r9888
+ Redesigned sound sub-system
+ Added ColorPicker for water color selection in MapEd
+ Added ValueDrag control for water properties in MapEd (kind of a sub-compact trackbar)
+ Re-enabled terrain fog for geometry and added for waterfalls
+ Fixed trackbars to be draggable by any part of the thumb without a jump
+ Renamed Halberd/Halberdier throughout the code and assets
+ Fixed inadequate scroll behavior on mouse wheel in listboxes
+ Fixed dragging of trackbars when mouse goes out of their bounds
+ Made the cursor to position on the letter in the Edit boxes on mouse click
+ Changed waterbed terrain type to be normal passable/buildable terrain
+ Fixed broken terrain lasso tool
+ Changed autosaves naming scheme to match other games (newer saves - higher number)
+ Added country flags to language selection
+ Changed "Last online" timestamp to human readable time spans in players list
+ Refactored maps/saves scanning to be faster and more efficient
+ Switched from using CRCs to Hashes (for maps and saves)
+ Fixed minor bug in AI house selection algorithm in town planning
+ Improved savegame speed by another 50%
+ Improved AI town-planning performance by caching HousePlans
+ Fixed groups using previously selected groups direction instead of current one
+ Added background music for game results screens
+ Fixed house description text disappearing from GUI after hovering over blocked house icons
+ Added "Games played" to players profile info
+ Improved render of thick lines on terrain in MapEd (copy/paste tool, terrain trigger placement tool)
+ Added 2nd lookup location for overdraw image in MapEd (first in maps folder, second in games folder)
+ Added fade-out effect to game results screen
+ Made scrollbars thumb proportional to scrollable area
+ Added smooth scrolling for Memos
+ Greatly optimized grain render
+ Added tree chopping animation
+ Made tree fall animation smoother and added a small bounce
+ Split terrain objects into 2 distinct pools - vertice-placed and tile-placed
+ Growing objects tracking improved a lot, shaved off ~10% off of the game update cycle
+ Added option for separate Z-Buffer depth setup
+ Fixed breaking shadows and minimap view outline when view is going parallel to the ground surface
+ Made Credits text to scroll through and be draggable by cursor
+ Added water creatures (ducks, waterleafs)
+ Brush footprints in MapEd will show which vertices will be affected now
+ Added EXE description to show nicer game name in Task Manager
+ Made AI to evaluate ore richness when building gold/iron mines
+ Fixed scrollbar keeping old position after list refresh
+ Fixed multiple game pause states overriding each other
+ Added "Modal" modifier to mission messages invoked by dynamic script (forcing player to choose either of message options)
+ Added mission info into MapEd map list
+ Hide "house missing worker" notification if the house has "do not permit worker in" flag
+ Fixed unit group direction selector jumping over
+ Fixed houses (especially towers) erroneously revealing fog of war before being completed
+ Changed Towers to have smaller sight radius when they are not manned
+ Added screenshot taking sound effect
+ Lock blocked units in statistics menu
+ Added neutral horses
+ Added script command to control animals
+ Changed data storage to keep game localization texts accessible to players
+ Fixed a bug in accessing unused hands after Save/Load
+ Made the game save its settings in its own folder if the "C:\Users\Username\My Documents\My Games\GAME_TITLE\" is unavailable
+ Added animal icons for MapEd
+ Added Waterlily unit model
+ Fixed warrior unit being selected in MapEd instead of its group on 1st click
+ Fixed several minor memory leaks
+ Removed utils dependency on libzplay.dll to run (Campaign Builder, Script Validator)
+ Updated game icon
+ Fixed cursor changing when object changes below it or camera pan keys are used
+ Fixed display of fence placement vfx inside of houses
+ Fixed road selection in MapEd GUI after house placement
+ Fields placement UX improved
+ Allowed to move stockpiles in MapEd with RMB
+ Allowed to make the game not only brighter, but also darker
+ Allowed to hide game menus one-by-one, moving to previous menu
+ Added TBA text with rollover effect for the MP button in the main menu
+ Moved Stats/Distribution buttons to Assets panel on top
+ Added clarification hints for the ware icons in storehouses
+ Fixed crash on handling KT re-activation request returning an error
+ Changed last line warriors to stand centered in the formation
+ Fixed coloring of text in word-wrapped lines
+ Fixed minimum orchards stage available in MapEd
+ Reduced costs of some houses
+ Added smoke effects for demolished fences
+ Hid disabled units from disposition "stock with" list